Brice posted the above video with the message “Personally, I’m spellbound.” Brice also said the game has a day and night cycle, classes to attend to (as you’ll no doubt be a student), dating mechanics, and “some interesting gameplay twists.” There was another art test for the game, seen below: The above GIF, called “Spellbound library,” was posted with the message “this mockup has me even more Spellbound.” The name “Spellbound” (as corny as it is, the puns will flow) has been circled around for the game apparently, however it’s not official just yet.
I visited Starbound developer and Stardew Valley publisher Chucklefish last week to play Wargroove, its upcoming turn-based strategy game.
I think the biggest thing we learned from Stardew Valley is that there’s an inherent value in [having] a game world that’s just charming to be in.Before you even start talking about the gameplay and the mechanics and everything else, am I in love with this game world? How do I put together a game world that really hits home, [that] I just want to spend my time in?""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.
Wargroove is referred to as a smaller Chucklefish project, relatively speaking—six or seven people are working on it, with a release date targeted for early next year.It's in that Harvest Moon/Stardew Valley vein of, here’s a world, enjoy being in it, learn something from it, maybe make it your own a bit.